Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some trolls are born with extra body parts - arms, legs, even heads, almost as if they were supposed to have been two trolls instead. These extra appendages give these freaks a lot of speed (for a troll), but it also makes them very clumsy. Also, their anatomy always seems to be at war with itself, leading to all kinds of odd problems which would cause death in a creature that didn't constantly regenerate (some even more than a usual troll, almost as if they received two trolls worth of that, as well). Most such freaks take to the water; it hides their appearance, requires less balance to move about, and their extra appendages make swimming easier for them than for other trolls.
Anmerkungen: Diese Einheit verfügt über die Fertigkeit der Regeneration. Dadurch erhält sie genauso viele Lebenspunkte, als würde sie sich in einem Dorf aufhalten.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Bridge Troll Troll Cavalry |
Kosten: | 14 |
LP: | 42 |
Bewegungskosten: | 10 |
EP: | 36 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Troll Tribe Freak |
Fertigkeiten: | Regeneration |
Faust Wucht | 5 - 3 Nahkampf | ||
jutting bone Klinge | 7 - 2 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 0% |
Feuer | 0% |
Kälte | 20% |
Arkan | -30% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 50% |
Burg | 2 | 40% |
Dorf | 2 | 40% |
Flachland | 2 | 30% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 40% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 50% |
Sand | 3 | 30% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 2 | 40% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 40% |
Wald | 3 | 40% |